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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/Selections > API/Plugins/DynamicMesh/Selections/FQuadGridPatch
References
| Module | DynamicMesh |
| Header | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Selections/QuadGridPatch.h |
| Include | #include "Selections/QuadGridPatch.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Selections/QuadGridPatch.cpp |
bool InitializeFromQuadPatch
(
const FDynamicMesh3 & Mesh,
const TArray < TArray < FIndex2i > > & QuadRowsIn,
const TArray < TArray < int32 > > & VertexSpansIn
)
Remarks
Initialize an NxM grid from a list of quads (represented as a pair of triangles) and corresponding rows of vertices. For N quad-rows, there must be N+1 vertex spans. false if the input data is detected to be invalid, in this case the patch is also cleared