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FDynamicMeshUVMesh |
Wrapper around a Mesh and UV Overlay that provides UVs triangles as vertices. |
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FMeshBakerDynamicMeshSampler |
DynamicMesh bake detail sampler for baking 1 detail mesh to 1 target mesh. |
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FMeshBaseBaker |
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FMeshConstantMapEvaluator |
A mesh evaluator for constant data. |
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FMeshCurvatureMapBaker |
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FMeshCurvatureMapEvaluator |
A mesh evaluator for mesh curvatures. |
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FMeshGenericWorldPositionColorBaker |
Bake Colors based on arbitrary Position/Normal sampling. |
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FMeshGenericWorldPositionNormalBaker |
Bake Tangent-Space Normals based on arbitrary Position/Normal sampling. |
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FMeshImageBaker |
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FMeshImageBakingCache |
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FMeshMapBaker |
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FMeshMapBakerQueue |
Multi-producer/single-consumer queue for the ordered processing of data in FMeshMapBaker. |
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FMeshMapEvaluator |
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FMeshMapTileBuffer |
Image tile storage for map bakes. |
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FMeshMultiResampleImageBaker |
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FMeshMultiResampleImageEvaluator |
TODO: Add support for multiple color maps per mesh in IMeshBakerDetailSampler for proper MultiTexture support. |
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FMeshNormalMapBaker |
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FMeshNormalMapEvaluator |
A mesh evaluator for tangent space normals. |
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FMeshOcclusionMapBaker |
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FMeshOcclusionMapEvaluator |
A mesh evaluator for occlusion data (Ambient Occlusion & Bent Normals). |
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FMeshPropertyMapBaker |
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FMeshPropertyMapEvaluator |
A mesh evaluator for mesh properties as color data. |
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FMeshResampleImageBaker |
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FMeshResampleImageEvaluator |
A mesh evaluator for sampling 2D texture data. |
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FMeshSurfaceUVSampler |
FMeshSurfaceUVSampler computes FMeshUVSampleInfo's on a given mesh at given UV-space positions, this info can then be used by an external function to compute some application-specific sample. |
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FMeshUVSampleInfo |
Information about a UV sample |
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FMeshVertexBaker |
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FRenderCaptureMapEvaluator |
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IMeshBakerDetailSampler |
Base bake detail sampler class. |
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TMeshSurfaceUVSampler |
Consider using FMeshSurfaceUVSampler instead, it is more flexible and easier to understand! |
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