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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/Sampling > API/Plugins/DynamicMesh/Sampling/TMeshSurfaceUVSampler > API/Plugins/DynamicMesh/Sampling/TMeshSurfaceUVSampler/SampleUV
References
| Module | DynamicMesh |
| Header | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Sampling/MeshSurfaceSampler.h |
| Include | #include "Sampling/MeshSurfaceSampler.h" |
virtual bool SampleUV
&40;
int32 UVTriangleID,
const FVector2d & UV,
SampleType & ResultOut
&41;
Remarks
Compute a sample at the given UV location in the given Triangle true if valid sample was computed