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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/Polygroups > API/Plugins/DynamicMesh/Polygroups/FPolygroupsGenerator
References
| Module | DynamicMesh |
| Header | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Polygroups/PolygroupsGenerator.h |
| Include | #include "Polygroups/PolygroupsGenerator.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Polygroups/PolygroupsGenerator.cpp |
bool FindPolygroupsFromFaceNormals
(
double OneMinusCosAngleTolerance,
bool bRespectUVSeams,
bool bRespectNormalSeams,
bool bUseAveragePolygroupNormals
)
Remarks
Find Polygroups by randomly picking initial seed triangles and then flood-filling outwards, stopping when the opening angle at an edge is larger than the angle defined by the OneMinusCosAngleTolerance.