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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/Parameterization
References
| Module | DynamicMesh |
| Header | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Parameterization/MeshUVTransforms.h |
| Include | #include "Parameterization/MeshUVTransforms.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Parameterization/MeshUVTransforms.cpp |
namespace UE
{
namespace MeshUVTransforms
{
void UE&58;&58;MeshUVTransforms&58;&58;RecenterScale
&40;
FDynamicMeshUVOverlay &42; UVOverlay,
const TArray< int32 > & UVElementIDs,
EIslandPositionType NewPosition,
double UVScale
&41;
}
}
Remarks
Recenter given UV element IDs using given IslandPositionType strategy (based on centroid, bounding-box, etc) and then apply uniform scaling