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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/Parameterization
References
| Module | DynamicMesh |
| Header | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Parameterization/MeshUVTransforms.h |
| Include | #include "Parameterization/MeshUVTransforms.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Parameterization/MeshUVTransforms.cpp |
namespace UE
{
namespace MeshUVTransforms
{
void UE&58;&58;MeshUVTransforms&58;&58;MakeSeamsDisjoint
&40;
FDynamicMeshUVOverlay &42; UVOverlay
&41;
}
}
Remarks
For all UV seam elements, apply a small displacement so that they have unique positions. This allows unwelding/re-welding the UVs without breaking the seams (which is horrible but necessary in some cases)