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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/Parameterization > API/Plugins/DynamicMesh/Parameterization/UE__Geometry__UV-_1
References
| Module | DynamicMesh |
| Header | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Parameterization/UVUnwrapMeshUtil.h |
| Include | #include "Parameterization/UVUnwrapMeshUtil.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Parameterization/UVUnwrapMeshUtil.cpp |
namespace UE
{
namespace Geometry
{
namespace UVUnwrapMeshUtil
{
void UE&58;&58;Geometry&58;&58;UVUnwrapMeshUtil&58;&58;UpdateUVUnwrapMesh
&40;
const FDynamicMesh3 & SourceUnwrapMesh,
FDynamicMesh3 & DestUnwrapMesh,
const TArray< int32 > &42; ChangedVids,
const TArray< int32 > &42; ChangedConnectivityTids
&41;
}
}
}
Remarks
Given a copy of a UV Unwrap mesh whose positions and connectivity have been updated, update the destination unwrap mesh. Note that SourceUnwrapMesh is expected to have its overlay already updated.
Parameters
| Name | Description |
|---|---|
| ChangedVids | If not null, only update elements corresponding to the given vertex IDs. |
| ChangedConnectivityTids | If not null, only update triangle connectivity corresponding to the given triangle IDs. |