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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/Parameterization > API/Plugins/DynamicMesh/Parameterization/FPatchBasedMeshUVGenerator
References
| Module | DynamicMesh |
| Header | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Parameterization/PatchBasedMeshUVGenerator.h |
| Include | #include "Parameterization/PatchBasedMeshUVGenerator.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Parameterization/PatchBasedMeshUVGenerator.cpp |
bool ComputeInitialMeshPatches
&40;
FDynamicMesh3 & TargetMesh,
FMeshConnectedComponents & InitialComponentsOut,
FProgressCancel &42; Progress
&41;
Remarks
Compute a decomposition of TargetMesh into many small patches (driven by TargetPatchCount). true on success
Parameters
| Name | Description |
|---|---|
| InitialComponentsOut | returned decomposition into triangle sets |