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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/Parameterization > API/Plugins/DynamicMesh/Parameterization/FDynamicMeshUVPacker
References
| Module | DynamicMesh |
| Header | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Parameterization/MeshUVPacking.h |
| Include | #include "Parameterization/MeshUVPacking.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Parameterization/MeshUVPacking.cpp |
bool StandardPack&40;&41;
Remarks
Standard UnrealEngine UV layout, similar to that used for Lightmap UVs. All UV islands are packed into standard positive-unit-square. Only supports single-pixel border size.