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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/Parameterization > API/Plugins/DynamicMesh/Parameterization/FDynamicMeshUVPacker
References
| Module | DynamicMesh |
| Header | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Parameterization/MeshUVPacking.h |
| Include | #include "Parameterization/MeshUVPacking.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Parameterization/MeshUVPacking.cpp |
bool StackPack&40;&41;
Remarks
Uniformly scale all UV islands so that the largest fits in positive-unit-square, and translate each islands separately so that it's bbox-min is at the origin. So the islands are "stacked" and all fit in the unit box.