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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/Parameterization > API/Plugins/DynamicMesh/Parameterization/FDynamicMeshUVEditor
References
| Module | DynamicMesh |
| Header | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Parameterization/DynamicMeshUVEditor.h |
| Include | #include "Parameterization/DynamicMeshUVEditor.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Parameterization/DynamicMeshUVEditor.cpp |
bool UDIMPack
(
int32 TargetTextureResolution,
float GutterSize,
const FVector2i & UDIMCoordsIn,
const TArray < int32 > * Triangles
)
Remarks
Pack specific UVs triangles into the specific unit rectangle at the specified index
Parameters
| Name | Description |
|---|---|
| UDIMCoordsIn | Which unit rectangle tile should the UVs be packed in, indicated by the coordinate of it's lower left hand corner |
| Triangles | Which UV triangles to pack, all triangles if nullptr |