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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/Parameterization > API/Plugins/DynamicMesh/Parameterization/FDynamicMeshUVEditor > API/Plugins/DynamicMesh/Parameterization/FDynamicMeshUVEditor/SetTriangleUVsFr-_3
Warnings * computes a single parameterization, so input triangle set must be connected, however this is not verified internally
References
| Module | DynamicMesh |
| Header | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Parameterization/DynamicMeshUVEditor.h |
| Include | #include "Parameterization/DynamicMeshUVEditor.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Parameterization/DynamicMeshUVEditor.cpp |
bool SetTriangleUVsFromFreeBoundaryConformal
(
const TArray < int32 > & Triangles,
const TSet < int32 > & PinnedElementIDs,
FUVEditResult * Result
)
Remarks
Create new UV island for given Triangles, and set UVs for that island using Discrete Natural Conformal Map (equivalent to Least-Squares Conformal Map). Using this overload implies that we're re-solving for existing UV set rather than constructing per-vertex UVs from triangle set, since pinned elements rely on existing values.
computes a single parameterization, so input triangle set must be connected, however this is not verified internally
Parameters
| Name | Description |
|---|---|
| Triangles | list of triangles |
| PinnedElementIDs | Elements for which to use unmodified UV values. |