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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/Parameterization > API/Plugins/DynamicMesh/Parameterization/FDynamicMeshUVEditor > API/Plugins/DynamicMesh/Parameterization/FDynamicMeshUVEditor/SetTriangleUVsFr-_2
Warnings * computes a single ExpMap, so input triangle set must be connected, however this is not verified internally
References
| Module | DynamicMesh |
| Header | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Parameterization/DynamicMeshUVEditor.h |
| Include | #include "Parameterization/DynamicMeshUVEditor.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Parameterization/DynamicMeshUVEditor.cpp |
bool SetTriangleUVsFromExpMap
(
const TArray < int32 > & Triangles,
TFunctionRef < FVector3d &)> PointTransform,
const FFrame3d & ProjectionFrame,
const FVector2d & Dimensions,
int32 NormalSmoothingRounds,
double NormalSmoothingAlpha,
double FrameNormalBlendWeight,
FUVEditResult * Result
)
Remarks
Create new UV island for given Triangles, and set UVs for that island using Discrete Exponential Map. ExpMap center-point is calculated by finding maximum (Dijkstra-approximated) geodesic distance from border of island.
computes a single ExpMap, so input triangle set must be connected, however this is not verified internally