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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/Operations
References
| Module | DynamicMesh |
| Header | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/IntrinsicCorrespondenceUtils.h |
| Include | #include "Operations/IntrinsicCorrespondenceUtils.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Operations/IntrinsicCorrespondenceUtils.cpp |
namespace UE
{
namespace Geometry
{
namespace IntrinsicCorrespondenceUtils
{
FVector3d UE&58;&58;Geometry&58;&58;IntrinsicCorrespondenceUtils&58;&58;AsR3Position
&40;
const FSurfacePoint & SurfacePoint,
const FDynamicMesh3 & Mesh,
bool & bValidPoint
&41;
}
}
}
the R3 position of this surface point as applied to the input Mesh on return bValidPoint will be false if the edge / vertex / triangle ID referenced by this surface point is not an element of the mesh in question
Parameters
| Name | Description |
|---|---|
| SurfacePoint | Position defined relative to the Mesh |
| Mesh | Dynamic mesh that defines a surface |
| bValidPoint | will be false if the vert, edge or tri that defines the surface point is not a member of Mesh |