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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/Operations > API/Plugins/DynamicMesh/Operations/UE__Geometry__Ge-_4
References
| Module | DynamicMesh |
| Header | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/MeshGeodesicSurfaceTracer.h |
| Include | #include "Operations/MeshGeodesicSurfaceTracer.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Operations/MeshGeodesicSurfaceTracer.cpp |
namespace UE
{
namespace Geometry
{
namespace GeodesicSingleTriangleUtils
{
FTraceResult UE::Geometry::GeodesicSingleTriangleUtils::TraceFromVertex
(
const FDynamicMesh3 & Mesh,
int32 VID,
const FMeshSurfaceDirection & Direction,
double MaxDistance
)
}
}
}
Remarks
Trace from a Vertex Crossing. NB: the direction vector is defined on the surface, not the tangent plane. This means, it must lie in a triangle adjacent to Direction.EdgeID Trace Result.
Parameters
| Name | Description |
|---|---|
| VID | Vertex ID (per the FDynamicMesh3) where the trace starts |
| Direction | Surface direction of trace. |
| MaxDistance | Maximal distance this trace can travel. |