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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/Operations > API/Plugins/DynamicMesh/Operations/UE__Geometry__Ge-_3
References
| Module | DynamicMesh |
| Header | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/MeshGeodesicSurfaceTracer.h |
| Include | #include "Operations/MeshGeodesicSurfaceTracer.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Operations/MeshGeodesicSurfaceTracer.cpp |
namespace UE
{
namespace Geometry
{
namespace GeodesicSingleTriangleUtils
{
FTraceResult UE&58;&58;Geometry&58;&58;GeodesicSingleTriangleUtils&58;&58;TraceTriangleFromBaryPoint
&40;
const FDynamicMesh3 & Mesh,
const int32 TriID,
const FVector3d & BaryPoint,
const FMeshSurfaceDirection & Direction,
FTangentTri2 & ScratchTangentTri2,
double MaxDistance
&41;
}
}
}
Remarks
Trace From an Edge crossing into the triangle TriID NB: it is assumed the edge EID is part of the triangle TriID. ( otherwise the result will be unexpected) NB: it is assumed the BaryPoint is a valid point in the triangle ( otherwise the results will be unexpected) Trace Result.
Parameters
| Name | Description |
|---|---|
| TriID | FDynamicMesh3 TriangleID that indicated that triangle we trace across |
| BaryPoint | Barycentric coordinates of ray origin. |
| Direction | Surface direction of trace |
| MaxDist | Max distance the path is allowed to travel for this triangle trace. |