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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/Operations > API/Plugins/DynamicMesh/Operations/UE__Geometry__FlipToDelaunay
References
| Module | DynamicMesh |
| Header | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/IntrinsicTriangulationMesh.h |
| Include | #include "Operations/IntrinsicTriangulationMesh.h" |
namespace UE
{
namespace Geometry
{
int32 UE&58;&58;Geometry&58;&58;FlipToDelaunay
&40;
FIntrinsicEdgeFlipMesh & IntrinsicMesh,
TSet< int > & Uncorrected,
const int32 MaxFlipCount
&41;
}
}
Remarks
Perform edge flips on intrinsic mesh until either the MaxFlipCount is reached or the mesh is fully Delaunay the number of flips.
Parameters
| Name | Description |
|---|---|
| IntrinsicMesh | The mesh to be operated on. |
| Uncorrected | contains on return, all the edges that could not be flipped (e.g. edge shared by non-convex pair of triangles) |