Navigation
API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/Operations > API/Plugins/DynamicMesh/Operations/FTransferBoneWeights
References
| Module | DynamicMesh |
| Header | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/TransferBoneWeights.h |
| Include | #include "Operations/TransferBoneWeights.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Operations/TransferBoneWeights.cpp |
FTransferBoneWeights
(
const FDynamicMesh3 * InSourceMesh,
const FName & InSourceProfileName,
const FDynamicMeshAABBTree3 * SourceBVH
)
Remarks
Assumes that the InSourceMesh has bone attributes, use bIgnoreBoneAttributes flag to ignore the bone attributes and skip re-indexing.
Parameters
| Name | Description |
|---|---|
| InSourceMesh | The mesh we are transferring weights from |
| InSourceProfileName | The profile name of the skin weight attribute we are transferring weights from. |
| SourceBVH | Optional source mesh BVH. If not provided, one will be computed internally. |