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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/Operations > API/Plugins/DynamicMesh/Operations/FTransferBoneWeights
References
| Module | DynamicMesh |
| Header | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/TransferBoneWeights.h |
| Include | #include "Operations/TransferBoneWeights.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Operations/TransferBoneWeights.cpp |
bool FindClosestPointOnSourceSurface
&40;
const FVector3d & InPoint,
const FTransformSRT3d & InToWorld,
int32 & OutTriID,
FVector3d & OutBary
&41;
Remarks
Find the closest point on the surface of the source mesh and return the ID of the triangle containing it and its barycentric coordinates. true if point is found, false otherwise