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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/Operations > API/Plugins/DynamicMesh/Operations/FTessellationPattern
References
| Module | DynamicMesh |
| Header | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/SelectiveTessellate.h |
| Include | #include "Operations/SelectiveTessellate.h" |
int GetNumberOfNewVerticesForTrianglePatch
&40;
const int InTriangleID
&41; const
the number of new vertices added inside the triangle patch (i.e. exclude vertices added along edges). If InTriangleID is not valid then return FTessellationPattern::InvalidIndex.