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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/Operations > API/Plugins/DynamicMesh/Operations/FSimpleIntrinsicMesh
References
| Module | DynamicMesh |
| Header | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/IntrinsicTriangulationMesh.h |
| Include | #include "Operations/IntrinsicTriangulationMesh.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Operations/IntrinsicTriangulationMesh.cpp |
EMeshResult SplitEdgeTopology
&40;
int32 EdgeAB,
FEdgeSplitInfo & SplitInfo
&41;
Remarks
Updates the mesh connectivity by adding a new vertex at the vertex-averaged location. Note: this does not update any of the intrinsic lengths, positions, angles, etc. those quantities must be updated after. See ::SplitEdge()