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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/Operations > API/Plugins/DynamicMesh/Operations/FSimpleIntrinsicMesh
References
| Module | DynamicMesh |
| Header | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/IntrinsicTriangulationMesh.h |
| Include | #include "Operations/IntrinsicTriangulationMesh.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Operations/IntrinsicTriangulationMesh.cpp |
EMeshResult PokeTriangle
&40;
int32 TID,
const FVector3d & BaryCoordinates,
FPokeTriangleInfo & PokeInfo
&41;
Remarks
Insert a new vertex inside an intrinsic triangle, ie do a 1 to 3 triangle split Ok on success, or enum value indicates why operation cannot be applied. Mesh remains unmodified on error.
Parameters
| Name | Description |
|---|---|
| TID | index of triangle to poke |
| BaryCoordinates | barycentric coordinates of poke position |
| PokeInfo | returned information about new and modified mesh elements |