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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/Operations > API/Plugins/DynamicMesh/Operations/FSimpleIntrinsicEdgeFlipMesh
References
| Module | DynamicMesh |
| Header | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/IntrinsicTriangulationMesh.h |
| Include | #include "Operations/IntrinsicTriangulationMesh.h" |
bool AreSameOrientation
(
int32 EID
) const
false if the two triangles adjacent to the indicated edge have the different orientation (eg counter-clockwise and clockwise), otherwise return true. Note: by convention this will return true for boundary edges ( or invalid edges ).