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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/Operations > API/Plugins/DynamicMesh/Operations/FSelectiveTessellate
References
| Module | DynamicMesh |
| Header | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/SelectiveTessellate.h |
| Include | #include "Operations/SelectiveTessellate.h" |
static TUniquePtr< FTessellationPattern > CreateUniformTessellationPattern
&40;
const FDynamicMesh3 &42; InMesh,
const int InTessellationLevel,
const TArray< int > & InTriangleList
&41;
Remarks
Pattern where the whole triangle is tessellated using the loop style subdivision. Defined by a single tessellation level, so you can not specify per-triangle or per-edge levels separately.
Triangles which are not marked for tessellation but which are adjacent to the triangles that are being tessellated will have a single vertex inserted in the middle and connected to all edge vertices (triangle fan). O
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not yet implemented