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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/Operations > API/Plugins/DynamicMesh/Operations/FSelectiveTessellate
References
| Module | DynamicMesh |
| Header | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/SelectiveTessellate.h |
| Include | #include "Operations/SelectiveTessellate.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Operations/SelectiveTessellate.cpp |
static TUniquePtr < FTessellationPattern > CreateConcentricRingsPatternFromSelectionAndMaterial
(
const FDynamicMesh3 * InMesh,
const int InTessellationLevel,
const int MaterialID,
const TArray < int > & SelectedTriangles
)
Remarks
Tessellate only triangles that are selected AND which belong to a given material (FDynamicMeshMaterialAttribute). nullptr if InMesh has no attributes, no material attribute, if no material attribute with the given id exists, or if selection is invalid