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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/Operations > API/Plugins/DynamicMesh/Operations/FPNTriangles
Syntax
bool bRecalculateNormals
Remarks
If true and the mesh has the normal overlay then recalculate it. If true and the normal overlay doesn't exists, compute per-vertex normals (if they are enabled in the mesh). If false, only perform the displacement.