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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/Operations > API/Plugins/DynamicMesh/Operations/FDeformableEdgePath > API/Plugins/DynamicMesh/Operations/FDeformableEdgePath/DeformJoint
References
| Module | DynamicMesh |
| Header | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/GeodesicPath.h |
| Include | #include "Operations/GeodesicPath.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Operations/GeodesicPath.cpp |
bool DeformJoint
&40;
const int32 IncomingEID,
const int32 OutgoingEID,
int32 JointVID,
TArray< FEdgePath::FDirectedSegment > & DeformedPath,
const bool bClockwise
&41;
Remarks
Edge flip the adjacent edges to the JointVID and collect the DeformedPath that can be used to replace the local incoming and outgoing edge path
Parameters
| Name | Description |
|---|---|
| IncomingEID | ID of incoming edge of joint |
| OutgoingEID | ID of outgoing edge of joint |
| JointVID | ID of Vertex where incoming and outgoing edges meet |
| DeformedPath | On return, holds directed segments that can be used to replace the joint |
| bClockwise | When true, the deformation and new path are on the "left" of the original path, otherwise on the "right" where the path is locally viewed as traveling from bottom to top |