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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/Operations > API/Plugins/DynamicMesh/Operations/FDeformableEdgePath
References
| Module | DynamicMesh |
| Header | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/GeodesicPath.h |
| Include | #include "Operations/GeodesicPath.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Operations/GeodesicPath.cpp |
TArray< FSurfacePoint > AsSurfacePoints
&40;
double CoalesceThreshold
&41; const
an array of surface points relative to the SurfaceMesh that define this path. Note the first and last surfacepoints correspond to the start and end vertex, but all other surface points may be either edge crossings or vertex points.
Parameters
| Name | Description |
|---|---|
| CoalesceThreshold | In barycentric units [0,1], edge-crossings within this threshold are snapped to the nearest vertex and any resulting repitition of vertex surface points are replaced with a single vertex surface point. Due to numerical precision issues, a path that 'should' intersect a surface mesh vertex may appear as a sequence of vertex adjacent edge-crossings very close to the vertex.. the threshold is applied in a post-process coalesce those crossings into a single vertex crossing. |