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API > API/Plugins > API/Plugins/DynamicMesh
Basic cache of vertex positions.
| Name | FVertexPositionCache |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/GroupTopologyDeformer.h |
| Include Path | #include "Operations/GroupTopologyDeformer.h" |
Syntax
class FVertexPositionCache
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Positions | TArray< FVector3d > | Operations/GroupTopologyDeformer.h | ||
| Vertices | TArray< int > | Operations/GroupTopologyDeformer.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddVertex
(
const FDynamicMesh3* Mesh, |
Save this vertex. Does not check that VertexID hasn't already been added. | Operations/GroupTopologyDeformer.h | |
void Reset() |
Operations/GroupTopologyDeformer.h | ||
void SetPositions
(
FDynamicMesh3* Mesh |
Apply saved positions to Mesh | Operations/GroupTopologyDeformer.h |