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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/FVertexLinearization
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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Solvers/MeshLinearization.h |
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Solvers/MeshLinearization.h |
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Solvers/MeshLinearization.h |
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FVertexLinearization()
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| Name |
FVertexLinearization |
| Type |
function |
| Header File |
/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Solvers/MeshLinearization.h |
| Include Path |
#include "Solvers/MeshLinearization.h" |
FVertexLinearization()
FVertexLinearization(const FVertexLinearization &)
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| Name |
FVertexLinearization |
| Type |
function |
| Header File |
/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Solvers/MeshLinearization.h |
| Include Path |
#include "Solvers/MeshLinearization.h" |
FVertexLinearization
(
const FVertexLinearization &
)
FVertexLinearization(const MeshType &, bool)
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|
| Name |
FVertexLinearization |
| Type |
function |
| Header File |
/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Solvers/MeshLinearization.h |
| Include Path |
#include "Solvers/MeshLinearization.h" |
template<typename MeshType>
FVertexLinearization
(
const MeshType & Mesh,
bool bRemapBoundary
)
Parameters
| Name |
Remarks |
| Mesh |
The mesh to lineralize. |
| bRemapBoundary |
If true, will move the boundary vertices to the end of the arrays and record the number of boundary vertices. |