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FTriangleGroupTopology is a simplification of FGroupTopology that just represents a normal mesh. This allows algorithms to be written against FGroupTopology that will also work per-triangle. (However, there is enormous overhead to doing it this way!)
| Name | FTriangleGroupTopology |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/GroupTopology.h |
| Include Path | #include "GroupTopology.h" |
Syntax
class FTriangleGroupTopology : public UE::Geometry::FGroupTopology
Inheritance Hierarchy
- FGroupTopology → FTriangleGroupTopology
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| GroupTopology.h | |||
FTriangleGroupTopology
(
const FDynamicMesh3* Mesh, |
GroupTopology.h |
Functions
Public
Overridden from FGroupTopology
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual int GetGroupID
(
int TriangleID |
Adjacency of Per-Triangle integers are what define the triangle groups. | GroupTopology.h | |
virtual bool RebuildTopology() |
Build the group topology graph. | GroupTopology.h |