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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/FTransferBoneWeights
| Name | ETransferBoneWeightsMethod |
| Type | enum |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/TransferBoneWeights.h |
| Include Path | #include "Operations/TransferBoneWeights.h" |
Syntax
enum ETransferBoneWeightsMethod
{
ClosestPointOnSurface = 0,
InpaintWeights = 1,
}
Values
| Name | Remarks |
|---|---|
| ClosestPointOnSurface | For every vertex on the target mesh, find the closest point on the surface of the source mesh. |
| InpaintWeights | Same as the ClosestPointOnSurface but for all the vertices we didn't copy the weights directly, automatically compute the smooth weights. |