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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/FTessellationPattern
Represents an abstract edge as a parameterized line segment with two endpoints [v1,v2]. Contains information
about the linear interpolation parameter of the new vertices added along the edge and their vertex IDs. O----x----x----x----O x - New vertices added. We only store their lerp coefficients (t1,t2,t3)
v1 a1 a2 a3 v2 with respect to the end points, s.t. a_i = vi + t_i*(v2-v1).
| Name | EdgePatch |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/SelectiveTessellate.h |
| Include Path | #include "Operations/SelectiveTessellate.h" |
Syntax
struct EdgePatch
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsReversed | bool | Operations/SelectiveTessellate.h | ||
| EdgeID | int | Operations/SelectiveTessellate.h | ||
| LinearCoord | TArrayView< double > | Operations/SelectiveTessellate.h | ||
| VIDs | TArrayView< int > | Operations/SelectiveTessellate.h |