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Fill parameters
| Name | FSmoothFillOptions |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/SmoothHoleFiller.h |
| Include Path | #include "Operations/SmoothHoleFiller.h" |
Syntax
struct FSmoothFillOptions
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bConstrainToHoleInterior | bool | If this is true, we don't modify any triangles outside hole (often results in lower-quality fill) | Operations/SmoothHoleFiller.h | |
| bProjectDuringRemesh | bool | Whether to use projection in the post-smooth remeshing | Operations/SmoothHoleFiller.h | |
| FillDensityScalar | double | Controls the target edge length during remeshing. | Operations/SmoothHoleFiller.h | |
| InteriorSmoothness | double | Controls the trade off between smoothness in the fill region vs faithfulness to the original fill surface. | Operations/SmoothHoleFiller.h | |
| RemeshingExteriorRegionWidth | int | If we are not constraining remeshing to the fill interior, how many one-rings outside of the fill should we include in remeshing. | Operations/SmoothHoleFiller.h | |
| SmoothingExteriorRegionWidth | int | Number of one-rings to include when smoothing the fill region. | Operations/SmoothHoleFiller.h | |
| SmoothingInteriorRegionWidth | int | Smoothing constraint falloff region from border into the interior | Operations/SmoothHoleFiller.h |