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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/FSmoothDynamicMeshVertexSkinWeig-
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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Operations/SmoothBoneWeights.h |
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Operations/SmoothBoneWeights.h |
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FSmoothDynamicMeshVertexSkinWeights(const FDynamicMesh3 *, const FName)
| |
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| Name |
FSmoothDynamicMeshVertexSkinWeights |
| Type |
function |
| Header File |
/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/SmoothBoneWeights.h |
| Include Path |
#include "Operations/SmoothBoneWeights.h" |
| Source |
/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Operations/SmoothBoneWeights.cpp |
FSmoothDynamicMeshVertexSkinWeights
(
const FDynamicMesh3 * InSourceMesh,
const FName InProfile
)
Parameters
| Name |
Remarks |
| InSourceMesh |
The mesh whose vertices contain bone weights data. |
| InProfile |
The name of the skin weights profile containing the bone weights data. |
FSmoothDynamicMeshVertexSkinWeights(const FDynamicMesh3 , FDynamicMeshVertexSkinWeightsAttribute )
| |
|
| Name |
FSmoothDynamicMeshVertexSkinWeights |
| Type |
function |
| Header File |
/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/SmoothBoneWeights.h |
| Include Path |
#include "Operations/SmoothBoneWeights.h" |
| Source |
/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Operations/SmoothBoneWeights.cpp |
FSmoothDynamicMeshVertexSkinWeights
(
const FDynamicMesh3 * InSourceMesh,
FDynamicMeshVertexSkinWeightsAttribute * InAttribute
)
Parameters
| Name |
Remarks |
| InSourceMesh |
The mesh whose vertices contain bone weights data. |
| InAttribute |
The skin weight attribute containing the bone data. |