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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/FSimpleIntrinsicMesh
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Operations/IntrinsicTriangulationMesh.h | |||
FSimpleIntrinsicMesh
(
const FDynamicMesh3& SrcMesh |
Constructor does ID-matching deep copy the basic mesh topology (but no attributes or groups) | Operations/IntrinsicTriangulationMesh.h | |
FSimpleIntrinsicMesh
(
const FSimpleIntrinsicMesh& |
Operations/IntrinsicTriangulationMesh.h |
FSimpleIntrinsicMesh()
| Name | FSimpleIntrinsicMesh |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/IntrinsicTriangulationMesh.h |
| Include Path | #include "Operations/IntrinsicTriangulationMesh.h" |
FSimpleIntrinsicMesh()
FSimpleIntrinsicMesh(const FDynamicMesh3 &)
Description
Constructor does ID-matching deep copy the basic mesh topology (but no attributes or groups)
| Name | FSimpleIntrinsicMesh |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/IntrinsicTriangulationMesh.h |
| Include Path | #include "Operations/IntrinsicTriangulationMesh.h" |
FSimpleIntrinsicMesh
(
const FDynamicMesh3 & SrcMesh
)
FSimpleIntrinsicMesh(const FSimpleIntrinsicMesh &)
| Name | FSimpleIntrinsicMesh |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/IntrinsicTriangulationMesh.h |
| Include Path | #include "Operations/IntrinsicTriangulationMesh.h" |
FSimpleIntrinsicMesh
(
const FSimpleIntrinsicMesh &
)