Navigation
API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/FSimpleIntrinsicMesh
Description
Updates the mesh connectivity by adding a new vertex at the vertex-averaged location. Note: this does not update any of the intrinsic lengths, positions, angles, etc. those quantities must be updated after. See SplitEdge()
| Name | SplitEdgeTopology |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/IntrinsicTriangulationMesh.h |
| Include Path | #include "Operations/IntrinsicTriangulationMesh.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Operations/IntrinsicTriangulationMesh.cpp |
EMeshResult SplitEdgeTopology
(
int32 EdgeAB,
FEdgeSplitInfo & SplitInfo
)