Navigation
API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/FSimpleIntrinsicEdgeFlipMesh
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Operations/IntrinsicTriangulationMesh.h | |||
FSimpleIntrinsicEdgeFlipMesh
(
const FDynamicMesh3& SrcMesh |
Constructor does ID-matching deep copy the basic mesh topology (but no attributes or groups) | Operations/IntrinsicTriangulationMesh.h | |
| Operations/IntrinsicTriangulationMesh.h |
FSimpleIntrinsicEdgeFlipMesh()
| Name | FSimpleIntrinsicEdgeFlipMesh |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/IntrinsicTriangulationMesh.h |
| Include Path | #include "Operations/IntrinsicTriangulationMesh.h" |
FSimpleIntrinsicEdgeFlipMesh()
FSimpleIntrinsicEdgeFlipMesh(const FDynamicMesh3 &)
Description
Constructor does ID-matching deep copy the basic mesh topology (but no attributes or groups)
FSimpleIntrinsicEdgeFlipMesh Methods
| Name | FSimpleIntrinsicEdgeFlipMesh |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/IntrinsicTriangulationMesh.h |
| Include Path | #include "Operations/IntrinsicTriangulationMesh.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Operations/IntrinsicTriangulationMesh.cpp |
FSimpleIntrinsicEdgeFlipMesh
(
const FDynamicMesh3 & SrcMesh
)
FSimpleIntrinsicEdgeFlipMesh(const FSimpleIntrinsicEdgeFlipMesh &)
| Name | FSimpleIntrinsicEdgeFlipMesh |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/IntrinsicTriangulationMesh.h |
| Include Path | #include "Operations/IntrinsicTriangulationMesh.h" |
FSimpleIntrinsicEdgeFlipMesh
(
const FSimpleIntrinsicEdgeFlipMesh &
)