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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/FSimpleIntrinsicEdgeFlipMesh
Description
Update the mesh topology (e.g. triangles and edges) by doing an edge flip, but does not update the intrinsic edge lengths or angles. Note: this requires precomputed FlipInfo.bHadSameOrientation.
| Name | FlipEdgeTopology |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/IntrinsicTriangulationMesh.h |
| Include Path | #include "Operations/IntrinsicTriangulationMesh.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Operations/IntrinsicTriangulationMesh.cpp |
EMeshResult FlipEdgeTopology
(
int32 eab,
FEdgeFlipInfo & FlipInfo
)