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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/FSelectiveTessellate
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSelectiveTessellate
(
FDynamicMesh3* OutMesh |
Tessellate the mesh inplace. | Operations/SelectiveTessellate.h | |
FSelectiveTessellate
(
const FDynamicMesh3* Mesh, |
Tessellate the mesh and write the result into another mesh. | Operations/SelectiveTessellate.h |
FSelectiveTessellate(FDynamicMesh3 *)
Description
Tessellate the mesh inplace. If the tessellation fails or the user cancelled the operation, OutMesh will not be changed. //TODO: Add an option to turn off making the backup copy of the input mesh in case the computation fails.
| Name | FSelectiveTessellate |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/SelectiveTessellate.h |
| Include Path | #include "Operations/SelectiveTessellate.h" |
FSelectiveTessellate
(
FDynamicMesh3 * OutMesh
)
FSelectiveTessellate(const FDynamicMesh3 , FDynamicMesh3 )
Description
Tessellate the mesh and write the result into another mesh. This will overwrite any data stored in the OutMesh.
| Name | FSelectiveTessellate |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/SelectiveTessellate.h |
| Include Path | #include "Operations/SelectiveTessellate.h" |
FSelectiveTessellate
(
const FDynamicMesh3 * Mesh,
FDynamicMesh3 * OutMesh
)