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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/FSelectiveTessellate
Output Stores any additional tessellation information that was requested by the caller. The caller should set the pointers to request the information to be computed.
The caller is responsible for managing the memmory the pointers are pointing to. The operator simply populates the data structures if they are not null.
| Name | FTessellationInformation |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/SelectiveTessellate.h |
| Include Path | #include "Operations/SelectiveTessellate.h" |
Syntax
struct FTessellationInformation
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SelectedVertices | TArray< int32 > * | If not null, construction of tessellated mesh will append a list of all the vertices that belong to triangles affected by the tessellation. | Operations/SelectiveTessellate.h | |
| TriangleIDToNewTriangleIDs | TMap< int32, TArray< int32 > > * | Operations/SelectiveTessellate.h |