Navigation
API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/FSelectiveTessellate
Description
Pattern where the whole triangle is tessellated using the loop style subdivision. Defined by a single tessellation level, so you can not specify per-triangle or per-edge levels separately.
Triangles which are not marked for tessellation but which are adjacent to the triangles that are being tessellated will have a single vertex inserted in the middle and connected to all edge vertices (triangle fan). O
/ \
/ \
O-----O
/ \ / \
/ \ / \
O-----O-----O
/ \ / \ / \
/ \ / \ / \ O--O--O--O
not yet implemented
| Name | CreateUniformTessellationPattern |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/SelectiveTessellate.h |
| Include Path | #include "Operations/SelectiveTessellate.h" |
static TUniquePtr < FTessellationPattern > CreateUniformTessellationPattern
(
const FDynamicMesh3 * InMesh,
const int InTessellationLevel,
const TArray < int > & InTriangleList
)