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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/FRemesher
Description
After we split an edge, we have created a new edge and a new vertex. The edge needs to inherit the constraint on the other pre-existing edge that we kept. In addition, if the edge vertices were both constrained, then we /might/ want to also constrain this new vertex, possibly project to constraint target.
| Name | UpdateAfterSplit |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Remesher.h |
| Include Path | #include "Remesher.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Remesher.cpp |
virtual void UpdateAfterSplit
(
int edgeID,
int va,
int vb,
const FDynamicMesh3::FEdgeSplitInfo & splitInfo
)