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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/FRemesher
References
| Module | DynamicMesh |
| Header | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Remesher.h |
| Include | #include "Remesher.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Remesher.cpp |
virtual void Precompute&40;&41;
Remarks
We can speed things up if we precompute some invariants. You need to re-run this if you are changing the mesh externally between remesh passes, otherwise you will get weird results. But you will probably still come out ahead, computation-time-wise