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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/FRemesher
- FRemesher::FullSmoothPass_Buffer()
- FSubRegionRemesher::FullSmoothPass_Buffer()
References
| Module | DynamicMesh |
| Header | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Remesher.h |
| Include | #include "Remesher.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Remesher.cpp |
virtual void FullSmoothPass_Buffer
&40;
bool bParallel
&41;
Remarks
Applies a smoothing pass to the mesh, storing intermediate positions in a buffer and then writing them at the end (so, no order effect)