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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/FRemesher
- FRemesher::BasicRemeshPass()
- FQueueRemesher::BasicRemeshPass()
- FNormalFlowRemesher::BasicRemeshPass()
- FSubRegionRemesher::BasicRemeshPass()
References
| Module | DynamicMesh |
| Header | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Remesher.h |
| Include | #include "Remesher.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/Remesher.cpp |
virtual void BasicRemeshPass&40;&41;
Remarks
Linear edge-refinement pass, followed by smoothing and projection
- Edges are processed in prime-modulo-order to break symmetry
- smoothing is done in parallel if EnableParallelSmooth = true
- Projection pass if ProjectionMode == AfterRefinement
- number of modified edges returned in ModifiedEdgesLastPass