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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/FQueueRemesher
- FQueueRemesher::TrackedFullProjectionPass()
- FNormalFlowRemesher::TrackedFullProjectionPass()
References
| Module | DynamicMesh |
| Header | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/QueueRemesher.h |
| Include | #include "QueueRemesher.h" |
| Source | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/QueueRemesher.cpp |
virtual void TrackedFullProjectionPass
&40;
bool bParallel
&41;
Remarks
Note: FRemesher has this: virtual void FullProjectionPass();.