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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/FQueueRemesher
References
| Module | DynamicMesh |
| Header | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/QueueRemesher.h |
| Include | #include "QueueRemesher.h" |
Syntax
struct SettingState
Remarks
We occasionally want to override the user-specified choices of edge operations to achieve some sub-step of a full remesh algorithm. This struct encapsulates the Remesher settings so they can be saved, overwritten, and restored.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bEnableCollapses | ||
| bool | bEnableFlips | ||
| bool | bEnableSmoothing | ||
| bool | bEnableSplits | ||
| double | MaxEdgeLength | ||
| double | MinEdgeLength | ||
| ETargetProjectionMode | ProjectionMode | ||
| double | SmoothSpeedT | ||
| ESmoothTypes | SmoothType |