FPatchBasedMeshUVGenerator

[FPatchBasedMeshUVGenerator](API\Plugins\DynamicMesh\FPatchBasedMeshUVGenerator) is an automatic UV generator for a triangle mesh that, generally, works by first decomposing the mesh into small patches for which a "known good" parameterization can be computed, and then incrementally merging those patches into larger ones to create final UV islands.