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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/FOffsetMeshRegion
Outputs Offset information for a single connected component
| Name | FOffsetInfo |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/OffsetMeshRegion.h |
| Include Path | #include "Operations/OffsetMeshRegion.h" |
Syntax
struct FOffsetInfo
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BaseLoops | TArray< FEdgeLoop > | Initial loops on the mesh | Operations/OffsetMeshRegion.h | |
| bIsSolid | bool | If true, full region was thickened into a solid | Operations/OffsetMeshRegion.h | |
| OffsetGroups | TArray< int32 > | Groups on offset faces. These IDs will be the same as the original groups in the region. | Operations/OffsetMeshRegion.h | |
| OffsetLoops | TArray< FEdgeLoop > | Offset loops on the mesh. | Operations/OffsetMeshRegion.h | |
| OffsetTids | TArray< int32 > | Set of triangles for this region. These will be the same Tids that were originally in the region. | Operations/OffsetMeshRegion.h | |
| StitchPolygonIDs | TArray< TArray< int > > | List of group ids / polygon ids on each triangle-strip "tube" | Operations/OffsetMeshRegion.h | |
| StitchTriangles | TArray< TArray< int > > | Lists of triangle-strip "tubes" that connect each loop-pair | Operations/OffsetMeshRegion.h |